﻿#pragma once

class GameTask
{
public:
	GameTask();
	~GameTask();
public:

	CArray<CString, CString&> m_OriTaskArray;//初始化任务
	CArray<CString, CString&> m_CurTaskArray;//当前任务
	CArray<CString, CString&> m_OneKeyMainTaskArray;//一键起号任务
	CArray<CString, CString&> m_OneKeyDailyTaskArray;//一键日常任务
	CArray<CString, CString&> m_OneKeyAddFriend;//加好友逻辑
	CArray<CString, CString&> m_OneKeyClear;//清理封号|未知
private:

};


